Catechumen game patch




















Carefully lure them out and kill them before they can grab you. In the middle right cell is a Minor Devil. Open the cell, kill the demon, and claim some needed ammo. Move to the end of the cell block and continue into a new block. Kill the Imps that attack and drop down the stairs. The exit is the large door flanked by two statues. It's guarded by two Minor Devils. Kill them and proceed to the exit.

Enter the middle door to find two Romans. Kill them and then push some blocks up to the wooden shelf to reach the key. Use this to open the lefthand door in this room and reveal two more Romans. Get rid of them and move into the next room.

The left door has the next key, while the right door has an angry Roman. Grab the key and return to the circular area. You'll see a door on the backside of the central pillar as you exit. Enter here and move down the stairs. This next area is a loop, but one room contains two very nasty Minor Devils you want to avoid at all costs. Take the left route and kill the two Imps waiting there. Grab the key and keep moving until you come to a large door. On the other side is a large room filled with Imps.

Open the door and pick off the Imps from atop the stairs. You should be able to take most of them out without any realizing you're there. Once they're gone, collect the ammo and enter the righthand door. Grab the key and flip the lever.

Open the door and dispatch the two Romans on the other side. Move to the next cell block and dispatch the Romans there. Move through here and flip the switch on the other side of the door. Do not enter the next door, but instead return to the cell block and talk to the Christian whom you've set free. Once he's done talking, return to the circular area from the exact route that you came in to avoid the Minor Devils.

Enter the left door and proceed into a room with a pit. Move around the edge and look down. You'll find a Lion, so pick it off from safety. Once it is dead, move around to the back of the room and use that bridge to claim the armor.

The first bridge you see will fall if you try and cross it, making life miserable if that Lion is still alive. Return to the circular area and take the right door. Climb the stairs and walk around the walkway to another door.

Inside are three Minor Devils, so take a deep breath and take the plunge. Hopefully you still have some Drill Sword ammo left to fight with. Once they're gone, climb the ladder inside the tower to the top. Collect the ammo on both ends and drop down the stairs to meet a new angel. He'll give you a new weapon. Grab it and duck into the small black hole to move on to the next stage.

Refill your health and weapons 'cause you're going to need it. Walk around the pillar and down the hall to come to the former troop barracks. It is now overrun with Imps. By overrun, I mean there are five or six dozen of the monsters. Let loose with your Drill Sword and Lighting Sword. When you run low on ammo or health, fall back and pick up any you may not have needed when you passed by the pillar area earlier.

There is also health down the lefthand hallway at the far end of the cots. Run down the hall there to find a lot of health for the taking. There is also a door that leads to an upper room overlooking a pit area. When you get a chance, look down from here and gun down the Minor Devil below. Once all the Imps are gone, enter the righthand door and follow the hallway until you get to the first door you can take. Enter here and claim the armor if you killed the Minor Devil it should be unguarded.

Take the next door in here to a new room. Kill the demons there and enter the door at the top of the incline. Two minor Devils and four Imps await here. Finish them off and then move to the left side. Look for some pegs sticking out of the wall and jump up them. At the top, follow the hallway to the roof of the tower. Snipe the demon firing at you across the way, then cross the rope bridge. Move to the tunnel and run down it to the exit. Move forward through the door and turn right.

Kill the Imps and then hit the switch on the wall to open the door in this room. Enter and collect the health, then hit the switch. Return to the last room and "open" the inclined area. Drop inside and follow the tunnels to the right. You'll soon come to a new room. Drop down the incline to have your first run-in with the Microdemons. These things flutter about, but are largely a nonthreat.

Switch to your Spirit Sword and gun them down they take a single shot apiece. Kill the Minor Devil that's around as well. Enter the door, but take note that there are three demons directly above you. Look up and back into the room. Fire at the demons and take them down before they can kill you. Once they're gone, hit the switch by the coffins and return back up the incline. Open the door, now unlocked, and move to the right. Hit the switch here and then move down the tunnels, killing the Imps as you go.

Enter the door at the end to come to a round room. Follow the rim around to a door and enter it to claim some armor. Drop down to the ground and hit the two switches. This opens one door that will take you back to the round room. Return there and crawl through a small opening along the floor. Follow the tunnel until you come to your first offshoot. Go down here to claim some armor, then return to the tunnels and continue to the door at the top of the stairs.

Kill the demons in this room, then drop to the floor. Hit the switch and enter the only door you can. Follow this hallway to the exit. This weapon does three times the damage of the Drill Sword, which you will need to take down the Guard Devils. These new demons act just like Imps, but they're three times the size and can take three times the punishment.

Luckily Solomon's Scepter kills them one shot. Don't waste your ammo on the Imps though, or you may be sorry later. Follow the opening to some construction from the angel. Dispatch the Guard Devils and then go through the door that looks like it's bolted. Walk along the rafters to the ammo, then drop down and kill the demons below. When they're gone, move to the ornate door.

On the other side, move to the righthand building and climb the ramp up. Look to the upper left side to spot some Imps. Gun them down, then cross over to the next building. Drop down the two holes and crawl down the tunnel. Climb the ramp you find up and jump to the armor. From here drop down to the bridge that is connected to the uppermost door by a ramp. Climb this to the next room. In here you can proceed in two ways; either by dropping into the water in the red building, or by climbing up to the uppermost hole at the far end.

Both lead to the same place, so I recommend the red building. Either way, swim until you come to an incline that takes you to some construction. Run down the only way you can go, ignoring the Guard Devils that fire from behind you. Eventually you'll come to a big room with Imps on scaffolding up above you. Shoot them down, then move to the ramp in the far corner. Climb this and enter the tunnel.

Push the boulder down, jump the hole it falls into, and then move to the exit. Just like in Greek legend, the Minotaur is hidden deep inside a maze. This place is such that you could just wander aimlessly and eventually figure out where to go, but the point of a walkthrough is to prevent you from doing that kind of thing. As such, I have constructed a map of this labrynth. It is posted here on GameFAQs, so I suggest you use it to find the keys and doors you need to in order to complete this stage.

Use the map to locate the first key and any ammo or health you might need, then move on to the face the boss. As for that boss, the Minotaur can be handled quite easily. Once you open the first locked door, walk into the narrow hallway and approach the opening, but do not step into the Minotaur's arena. The Minotaur will start firing fireballs from its horns, so back up back into the hallway and aim for the opening with your Solomon's Scepter.

The Minotaur will charge the opening, but is too big to fit inside. Fire away when it is stuck in the opening. You'll eventually drive it back, but it will simply charge right back at the door. It takes almost all the ammo of the Solomon's Scepter to kill, but from the hallway you should be relatively safe for the fight. Once it is dead, grab the key and make your way to the other locked door.

Follow the tunnel until you come to a new angel and claim the Tri-Repeater. From there, step to the exit to move on. Drop into the water for some health, then cross the bridge and continue down the tunnel. You'll spot a house, inside of which are two Sapper Demons. The Sapper Demons attack in only one manner, by suicide charging right at you and exploding when they get close enough.

Killing one will make it explode as well, so keep your distance at all times. You can deal with these demons in one of two ways: either lay into them with your Tri-Repeater or Lightning Sword from afar, or you run at them and then pull back quickly as they begin to ignite. The first method is the easier of the two, but if you can get the technique down the second method can save ammo and time. To get to the armor, climb atop the entrance to this area and walk along the upper ledge to the roof of the house.

Grab the armor, then drop down into the water. Open the large door and swim to the next cavern. More Sapper Demons await inside the house here. Deal with them, then use the stepping blocks on the far wall to get to the upper ledge. Move around on it until a passage opens up. Follow this to the top and clear out the next cavern of Microdemons. Collect any ammo you need, then follow the righthand tunnel onwards.

Be wary when you reach the ladder, for a Sapper Demon will drop down right on top of you. Climb the ladder and move forward to a pig pen guarded by two more Sapper Demons.

Dispath them and follow the next tunnel to a house surrounded by more Microdemons. Kill them and enter the house, noting that a Sapper Demon awaits you on the second floor. Exit through the tunnel on the second floor.

One last Sapper Demon is at the far end, so gun him down before he has a chance to reach you. Follow this tunnel to some water and take a dive. Swim down and collect the health and ammo, then follow the passageway to the next room. Swim up and use the ladder to get to the upper tunnel. Follow it up to a flock of Microdemons. You can fight them, but I recommend running through them and across the bridge. Approach the next tunnel to exit the level and make the enemies vanish.

Before we even get into how to beat it, let's examine the challenges you'll face here. There are two new types of enemies you'll face here, the Hounds of Hell and the Werewolves.

Both are connected in that Werewolves produce Hounds of Hell, but it takes two different approaches to deal with each: First, the Werewolves. Not only do these things take a ton of hits to kill, but they can endlessly produce Hounds of Hell too. They also have an extremely brutal laser attack that will reduce your health to zero in no time flat. Your best bet for dealing with them is to switch to the Tri-Repeater and just lay into them. For some reason, if you keep up your fire on them they won't attack or respond.

The Hounds of Hell are a real pain. They move faster than any other regular enemy and will charge straight at you. They are built like tanks and can take more punishment than you'd think. If you try to fight them, you will run out of ammo in no time at all. Instead your best option is to just run. Since it takes a Werewolf to produce them, your best bet is to find the source of the problem and kill it instead. There are also four Microdemons here in one area.

Deal with them in whatever manner you deal with the others before. Personally I like to use the Spirit Sword to save some ammo, but if you like to use something else, go for it.

I've created a second map for this level. Refer to it to make it through this hellhole, but I will provide a general overview here. Begin by rushing forward through the first tunnel. Have the Tri-Repeater equipped and as soon as you see the Werewolf in the first large room he's atop the upper ledge , begin firing. If you're lucky, he won't have time to produce a Hound of Hell.

Move to the left tunnel and take the first right. Crouch and duck through the small opening ahead on the right and follow the decline down. Kill the four Microdemons at the bottom and climb up the circling platforms. Follow the passageway at the top to a switch.

Hit this and return to the small opening that you entered this area from. Crawl out and move straight ahead. You'll come out on a ledge above a Christian, whom the switch has set free, guarded by a Werewolf. Gun down the Werewolf from the ledge, then drop down and talk to the Christian.

He'll give you a key and wish you well. Take the passage directly in front of the the ledge you dropped off. Follow it to a room with a bunch of lava potholes. Navigate through them and into the next passage. Take the first right and follow it to a door. Open the door and run to the next door inside, ignoring the Werewolf. Follow this tunnel to an angel.

The angel will block the path so that the demons cannot follow you. She will then present you with the Moses Staff, the game's ubber weapon. Take it and proceed forward to the exit. Begin by opening the door and crossing the bridge over the lava. From here you will encounter the solitary Gargoyle of this level. Climb up the ladder, noting that the Gargoyle will likely jump down at you before you get to the top. When you see it, move to the side and let it fall past you.

Race to the top and get away from the ladder opening. The Gargoyle fires shots that take off about half of your health, so avoiding it is your best option. You will likely repeat this part of the level several times before you make it through alive. Save as soon as you pass it successfully. Open the next door and climb the ladder to face some Microdemons.

Walk down the passage and look into the pit at the end. Shoot the Guard Devil from here and then drop in. Outside are three Guard Devils and a veritable flock of Microdemons waiting to kill you. Strafe and hide, or whatever your style is for handling these guys, and take them out. Collect the ammo and health, then move down the tunnel inside one of the doors. You cannot yet access the main gate. At the end of the tunnel are some more Microdemons.

Kill them, then get the armor in the left corner. From there move to the ledge and jump to the cave containing some more health. Down below, you'll note, is a Castle Guard. Castle Guards carry clubs, which like your swords fire laser and are not used in the manner you'd think.

They're not too strong, but they have rapid-fire clubs so you need to take them out quickly. Use either the Gold Sword or Tri- Repeater to take them down quickly before they can do too much damage.

Walk down the decline and move to the opening in the stone wall. Climb the ladder and walk across the walkway. Drop down the pit and move around the corner to run into your old friend the Minotaur. When you spot him, drop back into your section of the hallway and position yourself so you can strafe out and hit him a few times, then strafe back to safety when he fires his shots off.

Eventually he'll grow tired of this and charge at you. When this happens, just lay into him with the Solomon's Scepter or Moses Staff. Back up while you do, decreasing his accuracy with his shots. The audio does not uphold the same standard as other elements of the game. It's not bad, per say, but there were a few things that stuck out in my mind. The screeching demons sound more annoying than frightening.

The crackling of those wall torches I mentioned earlier is a little overpowering as you walk close to them.

The angelic messengers dialogue was difficult to hear over ambient sounds at times. Also, there are some music segments that seem out of place. Techno-rock reminiscent of excerpts from the Half-Life soundtrack just doesn't seem appropriate when you're fighting lions in the coliseum.

More of a " Gladiator " or " Ben Hur " approach would have fit the mood better I think. The thing that I was most critical of in terms of audio is that your character's footsteps are too loud. Even though you are advised that it is sometimes better to avoid soldiers rather than fight, they invariably hear your footfalls and come running. I was enthusiastic about the option of taking a stealthy, Thief -like approach but found it frustrating that I was not able to sneak past the guards.

Level design is above average. I felt there was some definite similarity in a number of the levels, particularly in the catacombs.

The developers have worked diligently to throw in some curves, however, holding your interest through the level. Puzzles are typical of the genre and not altogether too challenging. Encounter a locked door or gate? Explore a bit more and, lo and behold, you'll come across a key lying about. Other perennial favorites include buttons to push, switches to flip, valves to turn, etc.

There are a few unique and highly original puzzles included as well, however. As with most FPS's, combat is considerably more of a challenge than the puzzles. I decided to make a personal leap of faith and started my first game on the "impossible" setting. A few minutes later, I came to my senses and restarted the game, this time on "normal. Much to my surprise, even the "fledgling" setting provided a fair amount of challenge.

Some may complain about Catechumen's overt attempts at non-violence although it is still rated T: Teen for mild animated violence , citing that it's unrealistic.

I have to agree that energy bolts shooting out of say, Solomon's scepter, feels quite natural, but for every sword in your arsenal to operate in essentially the same manner seems a bit contrived. I also believe it would have been possible to swing a sword at a mortal foe and fell him without resorting to graphic depictions of blood or gore.

On the flipside, in the context of the storyline -- a Christian disciple waging spiritual warfare mostly against non-corporeal enemies -- it actually makes perfect sense. Catechumen is well worth your time to check out. This game should provide hours of enjoyment and possibly even enlightenment.

However, even though the concept is highly original and a somewhat refreshing change from typical FPS's, there's nothing particularly innovative about the graphics or gameplay. All in all, I found Catechumen to be highly engrossing and entertaining. On more than one occasion, I was genuinely frightened by unexpected attacks of Satan's minions. There have been other games before this one that have been based loosely in some instances on biblical events such as War in Heaven , and even Requiem: Avenging Angel.

It's a difficult task at best to produce a viable product that, not only meets the demanding quality standards of the industry, but also presents its message in a way which enhances rather than detracts from gameplay.

Some games of this nature try too hard to save us from the evils of video games and come off as "too preachy" to a lot of gamers. Others have taken a more secular approach to the subject matter and ventured dangerously close to sacrilege. Catechumen strikes a wonderful balance.

It never gets to the point of forcing religious beliefs on the player. They are integrated seamlessly into a storyline that would be diminished by their absence. From there, run autorun.

Amazing game, I have the official CD and manual And how do modern non cd computers play this? I have the actual cd, but nothing to play it on.

Lamer Gamer 0 point. How many kids emulate the shooting and fighting that they see in games? For us Christians out there, you finally have a good game to play without having to listen to people cursing or see any gore. Sure, this is the real world, but hey…why can't a game be good without all the mess?

I know that is what Mr. Bagley the ceo in charge of the software company thought when he devised the game! This comment is based on a limited look at Catechumen. Very nice lighting effects. Interesting critters and weapons too.

I definitely like getting a scripture when you pick up a health scroll. And perhaps the review's violence rating should've been different. Sometimes the Bible talks about spiritual warfare but definitely about peace as well.

The greatest thing we can show is Love, God's love. So, if you try focusing on the spiritual battle aspects, the violence seems a little more appropriate. Discerning parents should preview this title before turning their kids loose with it.

I'm looking forward to playing it as I finally have a machine that can handle the graphics processing. The amount of good gleamed from this game is barely present. Don't waste your time on it. It's just another DOOM but with blood and screaming removed. As for gameplay, it's horribly outdated.

Running around catching keys and then finding another door to open then finding another key… keeps going forever. This game is certainly not a good product.

The makers simply revamped a typical 3D shooter and used bad technology to give us an equally bad and sour gaming experience.



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