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Networking Software. Trending from CNET. Visit Site. The Download Now links will take you to an external page containing full instructions for installation of Action Quake II. The file size below represents only the first file to be downloaded. You will also need Quake II 3. Developer's Description By A-Team. With this mod you get altered damage and weapons systems, and weapons stay with a player until he dies.

Finally, players have to make do with the limited supply of weapons and ammo clips scattered about the level. Full Specifications. The whole package moves at a plenty-smooth 30 frames per second. Better still, the developers have gone beyond the call of duty to accommodate every control style you could want. You won't have a problem finding a Dual Shock config you like.

But if you really want an edge, hook up a mouse and play this game the way it was intended use the joypad to strafe and the mouse to aim. It makes for a flawless Quake II experience. Unfortunately, some of the tediousness of the PC game's levels is along for the ride, too. You're forced to backtrack through areas to hunt down keys, flip switches, etc. It's a minor annoyance. And now for the best part: Four-player split screen is smooth and playable.

You get three multiplayer modes--death-match, team play and a new versus mode. Extra multiplayer options open once you beat the one-player game.

You won't find four-player frag fests like this in any other PlayStation game. Hammerhead has done what can only be described as an incredible job of porting the PC game across. It's fast, smooth and looks better than you would expect. If you see a glitch, chances are it's a 'secret' to shoot--not a graphical problem. Throw in the fact that it supports just about every cool PS add-on out there both mouse and multi-tap and you have something that just oozes quality.

I never thought PS fragging would be this good. If you're somewhat familiar with Quake II, you know the drill--it's a boring one-player game shoot, find switch, shoot, find next switch, yawn. But what Quake II for PS does manage to do is provide a great multiplayer first-person shooter deathmatch experience something that's sorely missing on this console and impress everyone with its awesome 3D engine boy is this thing smooth and purdy for a PS game.

The mouse support is a big plus. From a technical standpoint, this game is a masterpiece. The game's graphics are top-notch nearly all of the time, and the control is what dreams are made of with a PS mouse.

Plus the multiplayer stuff is always a blast--especially four-player. Overall, this game just feels right. But Activision's made some impressive choices, and both console versions of the corridor-shooter king are on the fast track to stardom. First and foremost, these console games are fast. Wickedly fast. Which is the first thing that Activision got right in porting Quake II onto consoles: Everybody knows that slo-mo rockets just ain't fun. Plus, while the single-player levels remain true to the PC version, both console versions deliver new two- and four-player split-screen deathmatches, keeping intact the multiplayer mayhem that was instrumental to the success of the original.

As far as features go, all the same weapons and enemies of the PC means grenade launchers, hyperblasters, chain guns, and more. Visually, both versions sport fast, clean, well-detailed levels along with enemies that already look awesome. Barring a last-minute stumble, Quake II is shaping up into the same kind of thrilling first-person bloodbath that made it such a huge PC hit.

Id Software recently offered an early look at what will likely be one of the year's most hotly anticipated games: Quake 2. While few details beyond these images were made available, it's clear that Quake 2 will sport slicker, more highly detailed environments and more polished monsters. As Quake 2's targeted year-end release date nears, we'll keep you posted with more info and pix of the game. By stealing bits of the past while implementing technology of the future, Quake II lives up to its impossibly high hype.

Quake II begins with a rendered cinema gasp! You can guess what follows next: Lots of lone-wolf carnage. Quake ll's interconnected levels give the player the impression of raiding different areas of one large complex. Level exploration includes some great twists--you'll see objects in level 2, for instance, that you can't interact with until level 4.

Other missions require you to backtrack to a previous level to complete objectives. As a result, the single-player game boasts a depth the original sorely lacked. A revamped chain-gun has returned, as has the next model of Doom's BFG and yes, this one offers a punch that's worth the ammo drain. Half-human, half-machine enemies will scare the snot out of you, and their A. Items like Quad Damage can now be saved and used whenever you need them.

And, in an overdue nod to the growing number of QuakeGrrls, you can play as a female character in multiplayer games. Quake II will run without a 3D accelerator, but it's not recommended; anything over x resolution was too slow on a Pentium Plus, you'll miss out on all the transparent water, smooth textures, and enhanced lighting effects that GLQuake II offers.

The control options are as flexible as ever, plus the player can now crouch. The soundtrack, an appropriately driving blend of techno and heavy metal, includes a song by Rob Zombie. Quake II offers the engaging, creepy feel of Doom with all the perks of Quake technology.

The puzzles and mission objective give it a brain, but not one so big that it ruins the experience. Besides, you can always splatter that brain against the wall.

When is a sequel not a sequel? When the programmers of a zillion-selling PC megahit decide to start over from scratch. Developed by the pioneers at id Software, Quake II has almost nothing in common with the original Quake outside of the sure-to-sell-another-zillion-copies name. A brand-new engine runs brand-new levels covered in brand-new textures inhabited with brand-new enemies that you gleefully mow down with brand-new weapons.

Well, okay--some old broomsticks like the chaingun and the BFG have returned, but you've never seen them like this before. Since this truly is a completely different game, there are tons of new surprises, Graphics accelerators will be supported out of the box; the 3Dfx drivers are already implemented.

The bit color palette, transparency, and lighting effects really rock--you'll love the glow of gunfire and see-through surfaces. Machine guns recoil, bodies deteriorate as they accumulate damage, and corpses even attract flies.

Just like the baddies from Jedi Knight. Quake M's enemies aren't stupid; if you shoot at them, they'll duck, dodge or throw up shields, then retaliate. This test version didn't have multiplayer capabilities, but the final will support at least--at least players simultaneously. Quake II looks like it will retain everything that made the original great while branching out into exciting new territory. They are an unstoppable evil and they have no reservations about fulfilling their insidious plan to annihilate every living thing on Earth.

But Earth has a plan as well. You are a space Marine -- Special Operations, elite among the forces. Your objectives are clear: Infiltrate. You must stop the Strogg plan to wipe out Earth and its inhabitants. Your missions are carried out on a wide variety of battlefields and mazes full of hidden enemies, hidden supplies, and secret passages.

This game has plenty of variety and options to keep you busy in the multiplayer modes, and this is where this game shines, in my opinion. Sure, the single player game is really good, but I had a lot more fun playing with or against a human player. In the two player modes, you have the choice of playing in 12 different battlefields.

The two player games also give you the choice of playing in either the Deathmatch, Team Deathmatch or Versus modes. You can also hook up a multi-tap adapter to the Playstation that allows you to play with up to four people at once. This is where the real fun and competition is found. The Deathmatch mode is every man for himself in a free-for-all war.

In Deathmatch there are no teams. The only objective is to kill your enemies and be the last man standing. In the Team Deathmatch, you team up to destroy your opponents in an all out battle for "frag" points.

The winner is determined by which team has the most combined frag points. You are scored one frag point for every time you kill the other team and lose points for killing a teammate. Frag points from all team members are added together to determine which team is the winner. The score screen that appears after the game, displays which team is the winner and has the most combined frag points, as well as individual frag points.

When you are ready for the ultimate competition, the Versus mode is the one to play. All of the other modes have health and ammo "power-ups" hidden throughout the playing fields.

Not so in the Versus mode. When a player dies, he or she is out for the rest of that round. The goal is to be the last player alive in the round. The last player alive will receive one point for winning the round. All players then restart in the next round. The first player to win the preselected number of rounds wins the game.

I was very impressed with the variety of playing fields available and the number of weapons to be found and used. You are automatically given a Blaster pistol, which is the standard issue rechargeable energy side-arm. It does not require ammunition. It will no doubt be your backup weapon of choice when your other weapons run out of ammo. The Blaster can keep you alive until you are lucky enough to either find another weapon or until you run across some more ammo.

It is not quite as effective as other weapons such as the Super Shotgun, but it surely is better than nothing. There are nine other weapons from which to choose including shotguns, Machine Guns, Chain Guns, Grenade and Rocket Launchers and other high-tech energy weapons that can help keep you alive.

There are many hidden power-ups, weapon caches, and supplies just waiting for you to find. Many of the supplies can give you great advantage over your opponents. You can even pickup three different types of armor to increase your survivability from attack. If you stumble across a Bandoleer it will increase your capacity for some types of ammunition.

An Ammo Pack will allow you to carry even more ammo on your back. This comes in handy when you are surrounded by enemies with little or no chance of finding more ammo until you blast your way into the next level. Other supplies include an environment suit, a power shield, and four other power-ups to give you greater than normal capabilities.

Using these power-ups will surely be to your advantage. One of the nice aspects of the game is the ability to save your progress on a memory card to continue on your quest to defend the planet.

This game only requires one block of memory space. Quake II is also packed with 13 different varieties of formidable enemies. Each one has its own strengths and characteristics that are sure to keep you challenged and on your toes.

Some enemies are easier to destroy than others, but be careful; they will often gang up on you and try to take you out. These can be deadly as well. You can also search for weapons and power-ups underwater, but make sure you come up for air every once in a while, otherwise you just might not make it back to the surface alive. One of the nice features of this game is the ability to customize the controller to your liking. This made the game much more comfortable and easier to control. The dual shock controllers also add a bit of realism to the game, with lots of feedback from the action.

The gameplay is fast and furious, with plenty of challenges to keep you entertained for quite some time. If you are a veteran Quake player on the PC, you even have the option of playing the Playstation version on a standard PC mouse. I think that option would be fine if you were really hooked on the use of a mouse, but I really think the Playstation controllers are far superior. I would have to say that overall, the graphics in this game are really quite well done. Some of the enemies are not very detailed, but you really do not want to see them up close anyway.

You should be concentrating on decimating the next enemy in your way, not worrying about how the one in front of you looks, right? The scenes are well detailed and the graphics engine draws them in quickly with little or no delays.

They definitely spent the extra time on the graphics in this game and it has paid off. This game rocks! I really had a blast moving through the levels and found them to be quite challenging. It is quite good, however, and the action is about the same. They are, however one of the better graphics games found on the Playstation. The music is good too and the multiplayer action is definitely the most fun to play. I would definitely recommend Quake II to any Playstation owner who enjoys first-person shooters.

It is really a well-done version of one of the most popular games originally brought out on a PC. The folks at Activision have definitely scored another winner with this version on the Playstation. Just remember, only the stong will survive!

Keep your finger on the trigger and beware of everything around you. Listening is just as important as keeping your eyes open. Keep looking around and be ready! The planet is counting on you. This project Q2Online and webpage is made and maintained by hifi. You can contact me on Discord if you have any questions or issues. The server list is fetched from q2servers. If some server is missing, please ask the server administrator to add setmaster master.

This is related to the launcher not being able to download itself via Java Web Start. It either means your network is down unlikely or that an external application is blocking Javas web access, such as a firewall. Usually the problematic firewall is Comodo and the solution is to add javaws.

Disabling Comodo temporarily does not help. Save your autoexec. To add your own HUD or other modifications, we suggest using the. Use a name that does not conflict with any other stock Q2Online file and make sure it is loaded after them.

Using pak Q2Online consists of only free components that were distributed with the Quake 2 demo or Action Quake 2.



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