Switch Switch games Lite Online. GameCube games Controller Memory Card. Nintendo Co. Company Page history People Divisions. Explore Wikis Community Central. Register Don't have an account? Transformers Prime: The Game. The vehicle-ram move breaks through Megatron's defenses, and by charging up his energy, his upgraded attacks send Megatron reeling.
Just as Optimus gain the upper hand, the asteroid begins to crumble. As Optimus stares into a deep fissure opening at his feet, two yellow dots look back Starscream gloats, mocking their inability to fly, but Megatron quickly rebukes him, demanding his minions hunt down both the Autobots to make certain they perished in the fall, as well as recover as many of the meteorites as possible.
Teletraan I: The Transformers Wiki. Generation One Beast Wars. Armada Energon Cybertron. Insights Special pages Recent blog posts Forum Community portal. Social Media. A Vehicon alerts them of Starscream's return via Space Bridge Ratchet uses Megatron's moment of rage to slip out of the cell and lock his captors in, making a break to rescue the kids.
With security now on high alert thanks to two Autobot intruders, Ratchet has to slip through halls full of moving laser beams. Inside Thunderwing's chamber, the giant is thankfully asleep, but the Vehicons and Vehicon Truck inside are very much on alert. The kids are in an alcove high above the room, forcing Ratchet to find another way up to them. The next hall has doorways that only stay open a short time after a yellow switch is activated by stepping into its light beam.
Once activated, Ratchet must race through the doors in vehicle mode before they can slam shut. After clearing out a room full of Vehicons, the next hall proves to be a fakeout, as tripping the yellow switch not only opens the door, but activates more sliding laserbeams. Ratchet arrives at a balcony on Thunderwing's side of the repair room. With the door switch on this side and the time-lock door on the other side of the room, Ratchet must leap across a series of hovering platforms to get to the other side in time, and up to the cell containing the kids.
Once rescued the trio take a long open-platform elevator to the main computer room. Between Miko's furious picture-taking and a serious design flaw Ratchet discovered while working on the giant, they have a lot of information they need to get to the others.
However, swarms of Vehicon Helicopters swoop in and engage the Autobot. Charged shots bring down the flying ones, and the numerous storage crates provide cover to avoid the sniper-shots of the grounded troopers. After they've fallen, the lift shudders to a halt, and multiple Vehicon Cars and Tanks take their turn.
Due to Ratchet's comparatively weaker combat skills, his best tactic is to force his foes off the platform, as the electrified rail instantly fries them. Ratchet's shield-breaking one-two combo is especially quick and effective at dropping foes off the lift fast, especially the hardy Tanks. The lift starts up again, but now the Decepticons prioritize taking out the power cells on each side.
Cars, Tanks and even Helicopters take their turns at the cells. Ratchet manages to shoot the Helicopters out of the air, but the ground forces require more direct confrontation.
Finally, the trio reach the top of the shaft and the main control room, only to find Soundwave there, and behind a protective force field. Raf attempts to hack his way in, but the best he can do is drop the shielding that protects the four force field generators in the room, and only for a short period of time before Soundwave can get them back running.
Ratchet has to fight his way through Vehicon Cars, Helicopters and Trucks until Raf can drop the shields, allowing him to attack the generators one by one until all four are down and Soundwave is exposed.
Soundwave is extraordinary evasive, using the Space Bridge to warp in and out of the room. Landing on higher-up platforms, he unleashes sonic wave attacks that can be evaded by ducking behind cover, or prevented by Ratchet's charged blaster attack, readied while Soundwave is outside the room.
When he appears on the floor, though, he rushes in to try and slice Ratchet up with his arm-blades in brutal combo attacks. As the fight wears on, Soundwave teleports faster, his sonic attacks get wider, and he adds a brutal jet mode charging attack then ends in a tornado-like blur of blades.
But Ratchet's use of his charged shots to stun Soundwave and well-timed Upgraded attacks brings the communicator down, forcing him to retreat. With Soundwave gone, Ratchet and Raf are able to use the control room to break the scramblers that are blocking Autobot transmissions and contact Bulkhead Arcee and Bumblebee infiltrate the Nemesis via GroundBridge, but their communicators are still scrambled, so they split up to find their teammates.
Arcee ends up caught in Airachnid's webbing, and flung off the ship, but Arcee manages to free herself in time to land safely, and the two get down to pounding the hell out of each other. Airachnid primarily tries to keep her distance, pelting Arcee with long-range pulse-blasts and webbing from atop the ship's high walls, but thankfully Arcee's blasters have the range to hit the spider-bot as she sidesteps, avoiding the web-traps left on the ground from missed web-balls.
As Airachnid charges to ground level in copter mode, Arcee's charges her blaster and unleashes a blast as soon as Airachnid transforms, stunning her out of her followup attack and leaving her wide open for Arcee's combo kicks. Airachnid soon retreats to one of the Nemesis' s stabilizer fins, outside of Arcee's range.
The Autobot can do little more than dodge Airachnid's firepower Changing her target, Arcee unleashes a hail of blaster fire that brings the fin -and Airachnid- tumbling down. Unwilling to give up, Airachnid calls a pair of Insecticons to aid her, but the weak drones fall quickly to Arcee's blasters.
But their arrival gives Airachnid enough time to start a SynthEn upgrade, dramatically boosting her speed as she closes the gap on Arcee to try and tear her apart with brutal combos. Arcee's charged blaster still gives the Autobot an opening to slip in and pummel her opponent, and soon Airchnid is sent flying. Another pair of Insecticons arrive to help their commander, but as Arcee disposes of them, Airachnid has vanished Bumblebee and Knock Out are engaged in a vehicle mode duel when Bee is forced through an exterior wall.
Barely saving himself from a fall, Bumblebee manages to get back on stable footing despite Knock Out's attempts. The two resume their duel from the mine in much the same manner, with Bumblebee's blasters forcing Knock Out to raise his shield, leaving him vulnerable to a vehicle mode shield-breaking charge.
He also creates his energy orbs again, but this time adds a new twist to the move by beginning an unstoppable tornado-like spin attack, caroming around the battlefield and slicing into Bumblebee should he get within range. Bee can do nothing but stay out of Knock Out's reach until the Decepticon exhausts himself, leaving him very open for a retaliatory strike. Eventually Knock Out abandons his previous moves and engages his SynthEn upgrade, permanently unleashing his saw and drill weapons. He dashes around the battlefield in both modes, employing vehicle mode booster-rams and leaping attacks to cut into Bumblebee.
Quick jumping and sidestepping leaves Knock Out briefly open as his attacks miss, eventually wearing him down. His paint job grievously scuffed, Knock Out attempts one more ramming attack, but Bee leaps into the air, sending the Decepticon flying off the ship. With no sign of Knock Out anywhere, Bumblebee is able to continue his search of his allies.
Meanwhile, Starscream has led Bulkhead into a trap, siccing several Vehicon Helicopters on the Autobot inside a storage room. Starscream himself uses the same tactics he did in the ruins battle, but the addition of the painfully-accurate sniper shots puts Bulkhead at a disadvantage even with the cover.
But charged shots and vehicle mode shield-breakers do bring Starscream down, despite his own SynthEn upgrade. Starscream is soon forced to retreat, locking Bulkhead in the room. Making his way to Thunderwing's room, Starscream attempts to revive the giant, but is stopped by Megatron, who is not exactly happy with Starscream right at this moment. Thunderwing awakens and takes the power core link back inside his chest, restoring him to full power. The giant immediately rebuffs Megatron's commands and launches a massive energy blast at the Decepticon leader.
Starscream finds himself suddenly being used as a shield and bears the full brunt of the blast. Thunderwing launches himself from the ship, sending shockwaves and cascading damage throughout the Nemesis. Bulkhead soon finds himself in a room on the verge of collapse, one that will crush him within mere minutes. As he knocks aside interfering Vehicons, Ratchet is finally able to get back in touch with his teammates and directs Bulkhead out. Following the marker on his radar, Bulkhead uses fallen rubble to make his way to the room's perimeter ledge, smashing through numerous storage crates that block his path.
Finally making his way to the exit, he must bash through the partially-collapsed door to make his escape. Back at base, Ratchet tries to lock in on Optimus's signal, but is having little luck. With Thunderwing loose, the Autobots decide they need to stop him no matter what.
As the beast is composed primarily of Dark Energon, Ratchet is confident that he can build a device that can significantly dampen the Dark Energon's effects, leaving Thunderwing vulnerable to attack. Bumblebee, Arcee and Bulkhead travel to Thunderwing's destination, a raging volcano plain , ready to delay Thunderwing The Decepticon leader is about to deliver a killing blow to Arcee when Optimus arrives via GroundBridge, knocking Megatron away and giving his teammates a chance to retreat.
Optimus and Megatron face off, though at first Megatron has not changed his tactics much since their last encounter. The wider field of battle also gives Optimus more opportunity to force Megatron into a defensive posture.
Megatron soon reveals a new move; a powerful shield-breaking midair charge that is very hard to dodge at close range. He also engages his SynthEn upgrade, and begins using a vehicle mode dive that ends in a colossal shockwave attack. Optimus carefully leaps over the ground-based blast, slipping in to pummel Megatron in the brief moment of recovery after the move. As the fight wears on, Megatron tries one more upgrade, boosting his power to incredible levels; but Optimus's quick thinking again lets him evade the moves and unleash his own flurry of attack that soon fell the Decepticon leader.
Optimus offers Megatron one last chance to save his life by surrendering. Megatron readies his blade As Optimus dodges, the blast instead collides with Megatron, the force of the explosion sending the Autobots flying. Thunderwing has found what he's after; the bearer of the Matrix, Optimus Prime, and is ready to fulfill his mission and destroy both!
Thunderwing begins his assault using his arm-cannons, each one with different firing patterns. His left arm unleashes a steady stream of blasts that he sweeps the battelfield with; Optimus times his jumps carefully to get over the hail. Thunderwing's right arm, as it did in the first battle, unloads powerful single blasts that explode upon contact with the ground.
Optimus must target each cannon, blasting away at each, and getting in close to poerform more powerful melee attacks during Thunderwing's pauses. However, staying too close too long proves dangerous, as Thunderwing slams his clawed hands into the dirt to try and smash Prime to pieces.
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