Puzzle pirates drinking game




















If player one chooses to use the fries the next player will have to choose from the hook, cask, and the new piece that comes up. Pieces are placed in each persons use area at random, so it is best to try to decide which piece a player will use ahead of time. With the new revamped drinking version the piece with the highest value is automatically highlighted for each player; however this does not limit the piece that can be used.

For example: A hook worth 10 points, a keg worth 10 points, and a keg worth 0 points comes up. A player may choose the keg worth 0 points to use on an empty or unstained section of the board. Although the pieces assigned value was 0 the staining of the board gains points, and may also prevent his or her opponent s from scoring.

Mugs , which can be purchased from a distillery , have special abilities which affect gameplay in drinking by providing various bonuses some also have drawbacks.

Only one mug can be used at a time by a player, and a mug must be equipped like a sword or bludgeon to be used or a specific mug type must be set for a tournament. Mugs may have a doubloon cost on the doubloon oceans; on subscriber oceans, some mugs can only be used by players with subscriptions.

When a row or column is filled, all of the pieces in that row are removed from the board "cleared" and the player with the majority of pieces in the row receives a bonus of points plus an additional 50 points for each cask piece in the row regardless of whether that player was the one to complete the row. If the last piece in the row or column was placed on a square that was unstained, the bonus is doubled.

If two players have an equal number of pieces in the row, such as a three-way game where two players have three pieces and one player has one piece, then the bonus is split between the two players. There are three pieces in the game which have special attributes. The special pieces may also be consumed without using them on the board, though there's seldom a reason to unless you're really desperate to keep a piece out of the hands of an opponent perhaps you can't play the hook or cask but when you play a valid piece the opponent can.

The cask will make you more drunk; the hook does not affect your intoxication level; the fries remove a level of intoxication. The hook can be used to remove any piece from the board and stain the now-empty space with the player's color.

The player using the hook receives the point value of the hook as well as the bonus for staining the square. The cask also called barrel or keg is a colorless item that may be placed next to any single colored piece or group of same-color pieces. When it is placed, it changes color to match the piece s that it was played adjacent to.

When a row is cleared, there is a 50 point bonus for each cask in the row. To play a piece adjacent to a cask, it must be the same color as the cask, and two casks may not be placed next to one another. Fries , or chips, act like wildcards, as any piece can be placed next to them. If "drunk", the drunkenness of the player goes down to 'zero'. If played, the drunkenness of the opponent goes down to 'zero'. At least one fries is always available at the beginning of every game, and any number of fries can appear in the initial hand, up to three.

In Classic drinking the fries are always the first piece given to the player to move first. For example at the beginning of a turn the pieces shown are fries, hook, and cask. If player one chooses to use the fries the next player will have to choose from the hook, cask, and the new piece that comes up. Pieces are placed in each persons use area at random, so it is best to try to decide which piece a player will use ahead of time.

With the new revamped drinking version the piece with the highest value is automatically highlighted for each player; however this does not limit the piece that can be used. For example: A hook worth 10 points, a keg worth 10 points, and a keg worth 0 points comes up. A player may choose the keg worth 0 points to use on an empty or unstained section of the board. Although the pieces assigned value was 0 the staining of the board gains points, and may also prevent his or her opponent s from scoring.

Mugs , which can be purchased from a distillery , have special abilities which affect gameplay in drinking by providing various bonuses some also have drawbacks. Only one mug can be used at a time by a player, and a mug must be equipped like a sword or bludgeon to be used or a specific mug type must be set for a tournament.

Mugs may have a doubloon cost on the doubloon oceans; on subscriber oceans, some mugs can only be used by players with subscriptions. When a row or column is filled, all of the pieces in that row are removed from the board "cleared" and the player with the majority of pieces in the row receives a bonus of points plus an additional 50 points for each cask piece in the row regardless of whether that player was the one to complete the row.

If the last piece in the row or column was placed on a square that was unstained, the bonus is doubled. If two players have an equal number of pieces in the row, such as a three-way game where two players have three pieces and one player has one piece, then the bonus is split between the two players. The hook can be used to remove any piece from the board and stain the now-empty space with the player's color.

The player using the hook receives the point value of the hook as well as the bonus for staining the square. The cask also called "barrel" or "keg" is a colorless item that may be placed next to any single colored piece or group of same-color pieces. When it is placed, it changes color to match the piece s that it was played adjacent to.

When a row is cleared, there is a 50 point bonus for each cask in the row. To play a piece adjacent to a cask, it must be the same color as the cask, and two casks may not be placed next to one another. Fries or "chips" act like wildcards, as any piece can be placed next to them. If "drunk", the drunkenness of the player goes down to 'zero'.

If played, the drunkenness of the opponent goes down to 'zero'. When it is your turn, first click on the drink ye wish to place and then on the space on the board in which you wish to place the drink if there is only one drink option then you only need to click the board space.

If there are no moves available, or you wish to drink a drink, then click on your head to drink it. Drinks may be placed on the board in a legal move if all of the pieces next to them horizontally or vertically, but NOT diagonally are either the same color, or the same shape, or both.

As more drinks are placed on the board the number of available positions is reduced. Since a placed drink has to fit with all the pieces next to it, it's possible to create situations where no drink will fit. Fortunately, chips which will fit anywhere on the board, and hooks which can remove a trouble piece, will come up eventually. Each player has a short amount of time, as shown by the hourglass, to make their move.

Should the time run out, then that player will automatically drink the selected drink. There are four different kinds of drink pieces:. You will notice that when you place a drink, not only does the receptacle stand on the table, but also the square is stained with your color as shown on the coaster by your pirate's face. The drinking game is all about scoring points and preventing your opponents from scoring if possible.

There are four ways to potentially score points in drinking, depending on the rules chosen:. For example, finishing a row with no barrels on a stained square will earn points. My turban off to ye. This is RD's thread, so I won't add too much.

I will say I think RD overestimates the value of corner and almost-corner openings. For players of equal skill, it really doesn't affect the outcome too much, in my experience.

Besides, the corner fry opening is loathed by many-a player, myself included, as the possibility of ending the game right off the bat doesn't make it a fun move.

As a result, many people who enjoy playing the game, not those who just enjoy winning the game, aren't too keen on it. I'm sure this opinion will be shot down, but hey, it's my opinion. But I certainly understand the argument from the "play-to-win" camp. The last word in life form destruction!



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