Have your team members get to know each other with some activities that encourage them to have fun together. This will help them get to know each other better, and in turn promote healthy work relationships. Here is a list of some games that you can play with your team members to get started. They can be personal, or related to property management. Gather the answers and prepare to display them somehow.
You could use a large poster or make a powerpoint presentation. Have two teams set up with a bell to ring when one gets the answer. Then proceed to play Family Feud style. This will bring tons of fun and laughs to your whole staff. Everyone should write one nice compliment about that person on the back of the card. When everyone is finished, pass the cards back to their owner so that they can read all the nice compliments. It could be trivia night, a paint night, a bingo night, a theater event, a trip to an amusement park, or anything else that your staff may find fun.
Enjoy some time together outside of work and get to know one another. There is war if you want it, but really this is a game about making cheese. Also wool, olive oil and theatre. An artisanal colony all of your own. Just watch out for wolves. And there are puns. Lots of Ancient Greek puns. You'll want the player-made resolution and widescreen fixes if you're planning on playing it today, but it remains an absolute delight. Sure, it's free of the strife and toil of ancient life, in favour of a colourfully genteel take on the pre-tech era, but it just gets on with being the very best pure town-builder it can, those nerve-calming loops of gentle expansion and efficiency-pursuit.
Complex but approachable, Zeus is designed to be something you lose yourself in. Management games have nobly struck off in so many new directions now, but Zeus' take on their economy'n'craft core might just have never been bettered.
The true star of the show, though, is its Steam Workshop support, where you can import or upload remarkable and terrible constructions. People have built some jaw-dropping stuff in Planet Coaster, and this age of massive monitors means that riding them is a genuine thrill. Even if you're not into sharing with or borrowing from the wider world, Planet Coaster's focus is much more on building stuff yourself than it is plopping down prefabs.
This is the designer's management game, not the accountant's management game. Its construction tools are delightfully accessible, and you'll be able to coax meaningful results out of them very quickly indeed. Keeping your guests happy and the coffers overflowing is still a fundamental part of the game, though, and you'll need all the ancillary theme park money-rinsers, such as cafes and gift shops too.
After all, if you build it, they will come. Where can I buy it: Steam , Humble. Most management games are secretly puzzle games too: figuring out how to fit all these pieces into this finite space, and how to get x resource to y place as efficiently as possible. Factorio takes this idea and runs with it to its natural extreme: impossibly dense, maze-like conveyor belt constructions shuffling massive networks of production back and forth between endless auto-factories, making this to make that to make this to make that, loop upon loop upon loop upon loop.
To gaze upon a late-game Factorio screenshot without ever having played the game yourself is to gaze into the face of madness itself. But Factorio's greatest accomplishment is how quickly that obscene mountain of mechanised noodles makes sense once you've put a couple of hours into it.
From the humble starting point of a single conveyor belt forlornly shifting resources to the next machine, a portal of possibilities opens up - if I do that, then this , but I'll need to link it to that , but oh that will need one of those and then, well, bang goes your life. Factorio is an achievement as frightening as it is remarkable: the mind that was able to design this game surely transcends humanity as we know it.
Two Point Hospital is a hectic hospital management sim, but it's immensely satisfying at the same time. When you finally get a brief window of respite, you expand, create new problems, compensate for those problems, and are able to enjoy watching the machine operate as smoothly as it's ever going to. Then it will throw a helicopter full of patients convinced they're Freddie Mercury at you, and suddenly the game's jaunty radio jazz transforms into a mocking dirge that guffaws at your efforts to maintain control.
Two Point Hospital is a business sim first. Since it balances visual chaos with workable, informative interfaces, you can nearly always find out what the problem is with a few clicks.
It's as colourful as it is compulsive. It celebrates the legacy of Bullfrog creators of spiritual predecessor Theme Hospital even as it vastly improves and expands on so many elements. Want some light social commentary on the machine-like nature of public services that prioritise efficiency over patient well-being?
It's got that, too. The strangest thing about Maxis' world-straddling life management series is how few other games ripped it off. The Sims remains effectively peerless within its honking great niche: undisputed heavyweight champion of the human needs, drives and desires simulation world.
From managing actual Sims - making sure they get to work on time, don't get lonely, don't lose all their friends, don't run out of money to pay the bills and most importantly don't end up dying - to building homes they can properly navigate, there's a lot to keep you busy.
Life-long Simmers will probably tell you that The Sims 2 is the best in the series, but we swear by The Sims 4. It's also got one of the most robust and thriving modding communities around, and has received a shed-load of expansion packs, game packs, and stuff packs that each add more and more content and play time to the game. Where can I buy it: Origin , Steam , Humble. Not so long ago, we'd have picked SimCity 4 to represent modern-but-traditional city builders, but now that Cities: Skylines has had a couple of years to bed in, with copious DLC and the mammoth impact of its modding community, there's no doubt that Colossal Order's triumphant revival of the genre picks up Maxis' battered baton.
A session with Skylines is reminiscent of the golden age of gaming. That's not any particular year; it's related to your own relationship with games. Remember when you'd spend hours playing without worrying about the outside world, or even feeling any pressure from within the game itself?
Hours of comfortable, calming bliss, laying roads and watching a city grow before your eyes. Skylines creates those long holidays from reality. It's relaxation in game form.
That's not to say the actual simulation isn't complex, though. If you want a challenge, Skylines can deliver, though you'll often have to set your own parameters. The brilliance of the game is in the variety of cities it can host, from perfect geometrical machines to wonderful recreations of real life locations.
It's like the biggest box of building blocks in the world. Where can I buy it: Steam , Humble , Paradox. Dwarf Fortress is much more than a management game, but where else could we file it? Because it's unfinished? Because it's too broad and baggy to allow for definite managerial approaches to emerge?
Because learning the obtuse interface is Actual Work? Because it's about dwarves and we all know that management games are all about taxes? Admittedly, Dwarven Tax Tycoon would be a fine proposition, but the actual reasoning behind Dwarf Fortress' position as the 3rd best management game of all time is known only to a select few.
Whether you're allergic to the number three or not, you should play Dwarf Fortress right now - it's one of the most remarkable, complex and unpredictable games ever made, and probably always will be. Even over a decade on, nothing else drills as deep into the mantle of community-simulation as Dwarf Fortress. Yes, it's a bear to learn, but the rewards for doing so are off the chart. With Stardew Valley, it's role-playing.
Mostly, you're diligently plating, tending and harvesting crops, then selling or trading them on, and this gently productive loop is why almost anyone who hears the words "Stardew Valley" will look simultaneously misty-eyed because it's such a warm game to be in and guilty because it effortlessly consumes any spare time you can give it.
Context is something that's so often lacking in other management games: you exist in some void, building and spending, with no sense of connection to anything or anyone else outside of it. You only care about people in terms of numbers. Here, you care about them as people, and so managing your farm, the core acts of collection, growth and expansion, has meaning. It is connected to the town, it brings good things to the town.
You bring good things to the town. But, mostly, waking up and rushing to see if today's the day your potatoes have finished growing never stops being as thrilling as it is charming. She is responsible for acquisition due diligence, negotiations, insurance, banking and legal matters.
Karina became a Real Estate Sales Associate immediately after graduating from high school. While working part time at Game Properties, Inc. Serving as a Property Manager and Commercial Real Estate Broker, her expertise includes prospecting, marketing, negotiating new lease and lease renewals, and most importantly building strong tenant relationships.
Karina has experience working with national tenants as well as locally owned businesses. Broward County Library.
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