Patapon 2 game saves psp




















In order to keep Fever mode going, you need to have at least one Just Timing in each set. Failing to do so will create a skull next to the Fever meter and if you perform two consecutive sets without Just Timing, you'll lose the Fever.

If you frequently lose Fever mode because of this, you can either lower the difficulty, or simply practice more. The list of Hero mode attacks depending on class are at the end of the guide. Use the table of contents to skip there. You can sustain Hero mode as long as you keep entering Just Timed non-March commands. Except on one occassion, that is right after you activate Hero mode.

You can spend this time marching, so that you can get Hero in better position to deal more damage. In Obelisk mission selection screen, you can look around with L and R keys and move with left and right d-pad buttons.

Mission preparation screen which appears after you choose a mission offers various useful features. Patapons selection: You can select an empty space to add a group of Patapons or press square to empty a space.

Equipment selection: You can choose triangle on a group of Patapons to go into equipment selection menu. You can choose the rank of Patapons along with their equipment and order of individual Patapons within the group.

There is no retire option in Patapon 2. Miracle selection: Available after you obtain a miracle, you can equip only one miracle in the big round spot underneath Hatapon. The difficulty of multiplayer is set close to Normal. You only need one set of Just Timed command to activate Hero mode. The timing window is not as strict as Hard but not as forgiving as Easy either. There are four options: Play alone Single Player Carry a mysterious egg Host a multiplayer game Join an adventure Join a multiplayer game Game sharing Play with PSP users without Patapon 2 game Demos and full versions are not compatible with each other.

All players can get dropped items and kachings, but only the host can get the item from the egg. So it is a basic etiquette to take turns hosting a game.

Please come back dear God, let us venture to the end of the world together. Patapons set sail to the end of the world from the end of a small island. It was a long and tough journey; there were rainy days and scorching days but Patapons never gave up.

What happened to them? Even if I do not have a good sense of rhythm, even if I want to quit halfway, I will never give up to the very end. I promise to keep my oath and receive the Drum of Valour as the God of Patapons.

By loading the save data you will gain access to some of the stuff you collected in Patapon 1. Then the game asks you if you want to play in easy mode. You can change the difficulty later, so it's not very important whether you choose yes or no. I recommend that new players choose yes and play on easy until you get more familiar with the game.

You've gained the Drum of Valour. While drifting to unknown shore, Hatapon never let go of the drum that is more important than his life. Please help the Patapons You'll notice the edge of the screen flashing. You want to press the O button at the same time as the edge flashing. If you successfully drum four pons in a row, you'll see the broken ship and sleeping unconscious? Drum one more set four drums of Pons and Hatapon will wake up. Hatapon: "This drum I feel empowered for some reason!

Are you not the God? I protected this with my life! Please take this drum! It is mapped to the square button of your PSP and has a sound of "Pata. The command is Pata Pata Pata Pon, and you rest for one set afterwards to allow your Patapons to move. After four sets of march commands, your Hatapon will be able to move. You'll come across three Yaripons spear pons who will get empowered by your drum.

Keep marching and you'll find Meden, the priestess of Patapons, and Kamen tribe Masked tribe. Since the only command you know is march, keep marching. Kamens will retreat and you'll save Meden. Capture prey and Patapons will offer meat Something might drift ashore when the waves are big Meden must have passed out after wandering around in an unfamiliar territory and got captured by them.

I will introduce myself again; I am Meden, the preistess who worship you. I would like to celebrate your return but there's an urgent matter, please come this way. Meden: "This monument, the Obelisk, is the soul of the Patapons!

Our ancestors prospered here. We need to re-establish the Patapolis in order to reach the end of the world. We couldn't do that if we were hungry, could we? Please go hunting using the Obelisk. Choose the obelisk and choose your first mission. Give Patapons the Valour to fight After four sets, the stone wall will get destroyed and you're ready to go on a hunt. You'll face 5 Kacheeks, when your Yaripons' eyes turn aggressive, the preys are within range. Give attack orders to kill them and advance.

This is a good example of a "hunting stage. Meden: "Thank you God for the food! Our tribemen who heard of your act have returned!! Everyone thank the lord! Now I'll lead you to our treasure chest. Meden: "This is the Altar! The place where we offer you treasure If you take a look, you'll know what's inside. When you replay this map, you'll find Motiti along with Kacheek.

In order to wake up the sleeping sign, you need to set fire to the grass it's on. You can return with a Flame weapon and wake it up to make it drop some kaching. This has to be done when the weather is nice. If you enter the stage in rainy or stormy weather, you'll not find the grass. Rarely you can find a rabbit called Rappapa behind grass on sunny days. It's a little hard to hunt because it runs away quickly.

Once you level up your Patapons a bit or get better weapons, you'll have no trouble hunting it. After playing the Nyokiri Swamp, Parcheeks were spotted. Parcheeks can appear in groups of three so watch out when you're weak. When you play this mission in stormy weather rain and lightning , it will change slightly. There will be no noticable difference at first glance though. Once you enter the stage, there are preys as usual.

Get past the sleeping sign and you'll notice a treasure chest. Destroy it and you'll get a random equipment that was in possesion from the first Patapon game's save you loaded. Not all equipments transfer. But if you're set on completing the game on Hard from start to finish, getting some good equipments here can help you on the Dodonga fight.

You cannot create or upgrade Patapons before you defeat Dodonga, so the only way to strengthen your army is by having better weapons. The list of equipments that are confirmed to carry over are listed at the end of the guide. Because the thunder cause damage and preys tend to run away when they are hit, don't worry too much about hunting and focus on getting your equipment. Note that without the Patapon 1 save loaded, you'll only get materials. Disregard this section unless you have and chose to load the Patapon 1 save.

Kamen came out! After you enter the forest, you'll be faced with series of stone walls. Simply attack them and destroy them. After two walls, Ban the Tatepon shield pon comes out of the bush and joins you. If some of you find his name strange, no it's not Deja Vu, it's the same Ban the Tatepon from the first game. I wonder how and why he's here again? You'll soon feel his power, dealing several hundred damage to the stone walls and what not. Shortly after you destroy all stone walls, five YariKamen jump out of the bushes and attack you.

With the might of Ban the Tatepon at hand, they are nothing. Just keep marching and attacking. You'll come across a tombstone, destroying it will yield you the Song of Chaka Chaka. It is no good without the Chaka drum, but you'll get it pretty soon. Once you reach safety, Ban the Tatepon will leave you with some stuff including Memory of Tatepon. Pick them up, break a building and this mission is over.

Back in Patapolis Meden guides you to the next mission. Meden: "If mighty warrior and legendary hero Ban the Tatepon himself said you need to find the Bud of Mater then it should be done. This way please my Lord. Meden: "The Bud of Mater would revive the tree of life Mater.

Defeat Dodonga and retrieve the Bud of Mater please! Destryed obstacles give you items as rewards By destroying the tombstone midway, time limit on the next attemp will increase As the mission description says, it is time-limited mission with obstacles. You'll first be given second. You are notified when 50, 30, 10, 5, 3, 2, and 1 second are remaining. Don't get too pressured, you'll move further by staying in Fever mode and keeping correct distance than trying to rush.

You don't have to finish this course with just 3 Yaripons. You can play it for fun, and to get a better sense of rhythm specifically march and attack. But without the Mater tree, rewards gained here are no use so I'd recommend you increase your army size first.

It's quite hard to destroy the tombstone if you don't have Yumipons because Yaripons range can be hard to control. Yaripon Hero's Hero mode works very well but you should take into account that it takes a full set to activate. I suggest using Yumipons and staying in Fever mode to fire a barrage of arrows.

You will be able to destroy multiple rocks in one attack command, cutting down the number of beats spent to reach the tombstone. Just before the tombstone, there is a large rock and it's quite durable in early game.

If you destroy it, you'll see a sign behind and get a reward, a random level 2 material. If you get past the sign and destroy the tombstone, the next time around you'll get seconds instead.

You'll receive the Cap of Pakapon and the mission will end regardless of the time remaining. The next time around, you'll find another treasure chest containing Haten or Ancient equipment. You'll get only one this way from my experience. Afterwards you receive materials inside instead. As soon as the mission starts, you'll see a tombstone. Destroy the tombstone and you'll get the Drum of Wisdom, which is mapped to the triangle button of your PSP and has a sound of Chaka.

Finally it's time to learn the third song. You'll be able to get out of harms way with the rhythm of defense. Now you have the drum, you can learn the song.

Just like march and attack commands, you need to perform the song successfully for 4 sets to learn it. The command for this defense song is Chaka Chaka Pata Pon. Once you learned the song, march forward and you'll see a masked Patapon trapped underneath a rock. He says if Patapons destroy the rock for him, he will join them.

Attack the rock, you'll probably do 1 damage sigh. He complains how they are Patapons and yet they're so weak. Keep attacking, the screen will shake and Dodonga will appear. When it has its head down, it's about to headbutt the rock. I'd actually recommend that you do not enter any command and lose your Fever in exchange of dodging its attack.

When it jumps back, do not try to follow it, just keep attacking and defending. Eventually the rock will be destroyed and the trapped Patapon will throw a small rock to Dodonga. Dodonga will retreat and the party will return to Patapolis with a new ally. After beating the stage, you'll be able to pick up Lv. More on this later. Back in Patapolis, Meden looks very excited. Meden: "My Lord! It looks like you met your fateful person! That's stupid. A weird mask and God meet to save the world.

Please give him a name! No, stop it!! The default name is Hero. Meden: "Hero is such a nice name I'm impressed. Serve the person who name you is the promise. Meden: "This is the Parageto where only you and Hero can enter. If you have mysterious eggs, you can meet with Gods of other worlds. Mysterious eggs do not disappear so don't worry.

It gets more difficult every time you beat it If you beat the final one, you'll get an important item This is another training stage. You'll have a tough time if you try it as soon as you unlock it. Again, I'd recommend you come back later with bigger army.

As the title of the mission suggests, you are to perform attack and defense songs at appropriate times. Three cannon brothers live inside the stone wall. At each level one more cannon will appear and fight you. When the cannon stops talking, you'll receive a message saying "Commence the attack.

As soon as you see the message, switch to defense song. I was able to beat level 2 with 6 Normal Tatepons, 6 Normal Yaripons, and 6 normal Yumipons in Hard difficulty without using any of the equipments that carried over from my Patapon 1 save. It takes a while to destroy the stone wall as the sign told me I've dealt over damage in level 2 and I was still fighting the first cannon. It is also crucial that you stick to "attack while cannon is idle and defend when it is attacking" plan.

I've heard people saying the mission doesn't end. My guess is that they created powerful Patapons using Patapon 1 save materials and blindly kept attacking because they weren't getting damaged much? Also, if you bring a Hero Tatepon, you can still attack while the cannons are firing. But know that this mission is attack AND defense training. You'll still need to defend while the cannons are firing, and it's better to just bring an offensive Hero class. If that happens and they give you the "defense queue line" at the same time as your first beat, then just remember it alternates 3 attacks and 3 defenses.

Once you get the hang of the 3 attack 3 defense pattern, it's a no-brainer. It just takes some time to beat. The more damage you deal, the more Kachings you receive. Hero mode really shines in this. Whenever you activate Hero mode, you'll find lots of Kachings. Level 1 reward : Cap of Kon Kimpon from treasure chest. Level 2 reward : Materials from treasure chest and totem. Level 3 reward : Materials from treasure chest and totem, Haten or Ancient equipment from tombstone.

Afterwards you just get materials. If you're playing on hard difficulty, this mission will haunt you. Mainly because you need 3 sets of Just Timings to activate your Hero mode. Dodonga's pattern is the same from the first game. For those who did not play the first game, here they are: Headbutt: Dodonga puts his head down and its eyes get aggressive. Fire Breath: Dodonga raises its head up, and breathes fire. Patapons who burn will panic and you'll lose some firepower but thankfully they are not as damaging as the headbutt.

Devour: Dodonga crouches low and then devours nearby Patapon. Devoured unit cannot be revived until you go back to Patapolis, including the Hero.

Running away and sleeping: After getting damaged a certain amount, Dodonga will retreat and sleep. Just catch up and attack. The key here is to perform the defense song when Dodonga prepares its headbutt. You can easily lose your Yaripons when you get hit, or your Hatapon and Hero may get seriously injured.

Your Hero will come back to life after getting killed but if all Patapons except Hatapon are dead at a given time it's mission failed. Or losing Hatapon results in immediate mission failed as well. Note that there is no penalty for failing a mission. Except for all your time and effort. Hero Yaripon class' Hero mode can be tricky in this mission. Dodonga likes to move a lot and it's hard to hit Dodonga in multiple places. When Dodonga limps or is preparing an attack, it is the best time to activate Hero mode.

If you hit it right, the spear will damage Dodonga in multiple places and you'll n-tuple your damage. If you're content with any of your units turning into caps they will get revived after the battle , it won't take this many tries hopefully.

Just remember to always perform the defense song when Dodonga gets close. Dodonga will drop the Bud of Mater either when it teethers or when it is defeated. You return to Patapolis with the Bud of Mater. Meden: "Mighty Lord The time to revive Mater has come!! Meden: "Bud of Mater Awaken from a long slumber and get into the tree of life! Now you can create and upgrade your Patapons. If you have Patapon 1 save data, you can pretty much go full out on Tatepons.

You can unlock all ranks except 3 which require new level 5 materials. Doing so will allow you to unlock Dekapons and Robopons. You can unlock some ranks on Yaripon as well and unlock the Kibapon class. This way people who read this guide will not have to go through "Oh the author uses powerful units to plow through the game while I'm lacking materials to create 6 Normal Tatepons.

The real fight starts from the second fight If you're looking for valuable ores, defeat Dodonga! After the first fight with Dodonga, it turns into a boss fight mission. You can fight Dodonga again for materials and equipments.

When Dodonga reaches higher level, like 10, it learns a new attack from its variations. You probably would have fought either of them before raising Dodonga to level 10 so refer to Majidonga or Kachindonga section and look up roar attack.

When Dodonga becomes level 5 or higher, it can drop an Attack Miracle. The Attack Miracle increases your damage, and Concussion ratio. However, you don't want to perform it in the middle of a fight and lose your Fever. A good time to use the miracle is right before you first engage the boss, or when bosses retreat off-screen.

The miracle doesn't last very long. So chase the bosses halfway, perform the miracle and use march command to try to get back into Fever mode by the time you catch up with the bosses. Giant Dragon of Fortitude Appears Fear the true defender that's going to appear Get through this test as the God of Patapons If you want the top quality ores, defeat this giant dragon!

When the weather is foggy in this map, you get to fight Majidonga instead. The weather is foggy and you can't see Majidonga when you're far away. This shouldn't be too much of a bother. Just be careful though, his roar attack has very long range and you can be damaged out of the blue. Majidonga shares all his attacks with Dodonga, except Majidonga has one more attack.

Roar attack: Majidonga rumbles its lower jaw for a while and roars at the sky. Has very long range and very damaging. Snowing in Dongara Ruins is very rare That day illusioning giant dragon showed itself in front of the Patapons Whoever challenges this giant dragon be prepared to die!! On snowy days, this mission appears. Snowy weather regularly freezes your Patapons unless they have resistance to Freeze.

Not only is the weather against you, KachinDonga is very strong. In fact, too strong to fight without the dodge song. You could try Tatepon Hero's Hero mode, but that doesn't guarantee a plesant fight either especially so if you're playing on hard difficulty.

This boss is not meant for early game. You can still go ahead and try, just to see several Patapons die in one hit even when you're in Fever mode and performed defense song right on time.

Also your Hatapon is very likely to be killed in a couple of Ice Breaths. Defeating KachinDonga is one of the post-game challenges. So don't push yourself and just move on for now. Come back later when you're truly prepared.

The good news is, Kachindonga shares all his attack patterns with Majidonga and high level Dodonga. The one difference is that Kachindonga's breath attack is Freeze attribute. Instead of damaged Patapons getting ignited, they will freeze instead. When defeated, it drops Lv. But for those who didn't I'll go into this mission with just Yaripons and Tatepons.

When you march forward a little bit, you'll see a stone wall with Kamen Yari on top. Also behind the stone wall is a Kamen tribe tower with more Kamens. Destroy the structures and advance. You'll come across Don the Yumipon. Again, just like Ban the Tatepon, Don the Yumipon is a returning hero from the first game and is of much help.

For those who unlocked classes and went into the mission with 3 classes and the Hero will not be able to have Yumipon join the party but instead leave immediately with items behind. You'll notice there are grass in this map.

When they catch fire, they start burning and spread to nearby grass. They damage whoever's in contact with the fire, so you should try to avoid them at this point in the game. After grass burns out and turns to ashes, you might get branches. With the help of Don the Yumipon or your powerful three groups of Patapons, this mission shouldn't pose much threat, if at all. Just march and attack. If Don the Yumipon is in your party when you reach the end of the mission, he leaves you the Memory of Yumipon, Flame Bow and some other items and departs.

For those who started the mission with full party should have gotten the same stuffs earlier. Back in Patapolis, Meden informs you that now you can create Yumipon from the tree of life Mater. The Fortress had been captured before Hardly a challenge for Patapons to do it again but there may be a special loot After beating mission , it will disappear from the map. But once you play another mission, it'll reappear in the same place under a different name.

It's basically the exact same mission as before, except that you don't get Don the Yumipon in your party and minor differences. When you beat the mission for the first time, you'll get Lv. I actually haven't come across any "special loot" besides the egg. You, however, get tons of Iron equipments. Whoever stands in front of the valourous Patapons will be taken care of If you've played the first game, you'd be very excited to see charismatic Gong again!

Or maybe you'll want to throw your PSP for having to face him again. Yes, "The Man" has returned from the dead. Before you start the mission, I highly recommend the Tatepon Hero if your army is mainly composed of Normal Patapons or low-level rarepons. You see a horned hero standing on top of a metal tower. When he throws his mask away, it's no other than Gong himself. Just like Hero Patapons, Gong deals some impressive damage. Lucky for you, he retreats as he destroys obstacles.

Zigotons will find Gong and join him. You'll just have to deal with the remnants of Zigotons and not Gong himself. Gong and Zigotons will destroy obstacles for you, so you just need to march and keep up with them. When a stone wall rises with a cannon, just let the Gong and his gangs destroy it for you and save your health by defending.

This stage can actually get tough. You'll constantly face enemies and obstacles and there is no healing item in this stage.

Don't worry if you lose a few Patapons. As long as you pick up the cap, they can get revived at Patapolis.

After chasing Gong for a while, he and his army fully retreats. At the same time Kamen tribe will stop you from crossing their camp. So now you'll start fighting Kamen again. It's the same drill as the Fortress Siege mission, but since you're likely to be weakened from the fight against Zigotons so be more alert.

Destroy Kamen fortresses and tribemen that come out of there. Activate Hero mode as often as possible. A good timed Hero mode can save your troops or eliminate several enemies. When you see an urn-like building, you know you're at the end of the stage. Destroy the building and the mission is finally over. Meden: "Ahhh How come that Gong revived my Lord There must be some secret. As the mission description suggests, you can get a miracle by finding a secret.

You need to play this mission and get the miracle before entering mission 8, otherwise you'll fail that mission no matter how many times you try. On rainy days you'll find Parcheek, a crab disguised as Kacheek. And on non-windy days you'll find Oozy, a swamp shark. If Oozy is there, be careful as it can consume one of your Patapons, including the Hero. If your Hero gets eaten, he won't be revived during the mission, which means you'll need to go back to the Patapolis and use Mater to revive him just like Patapons fallen during combat.

When you find the totem, don't get too close. Keep about 1 and half march distance away from the totem. Just like giving commands to your Patapons, drum the four sequences written on the totem and take 4 beats break. If you perform it correctly, the totem will dance and grow taller. And eventually the root will be exposed and the Rain Miracle will pop out. Pick it up and hunt any remaining prey to your heart's content. Ever-raining Nyokiri Swamp sometimes get sunny weather Maybe something changes based on the weather If you enter this mission in sunny weather, you'll find tons of preys.

Besides that, there is no obvious secret. But equip the Rain Miracle and perform it to have flowers pop up for you to attack and turn into Kachings and materials. Since flowers cannot be manually targeted, you have to aim for preys and hope some attacks land on the flowers too. So I don't think this is actually a good way to farm Kachings nor materials.

The flowers go back underground when your Rain Miracle ends. On the other hand An uproar changed everything in a flash As soon as the mission starts, you'l fnd four Motitis. Hunt them if you wish, they are not the main prey. Soon you'll see Motititi. It's basically a giant Motiti. Pretty weak I'd say. Motititi has 3 attack patterns. Beak peck attack: Motititi puts its head down for a while, and then starts pecking at Patapons. Usually melee units are attacked but sometimes can reach Yaripons if they're in the second row.

Body slam: Motititi stares at the sky for a while. Jumps up and slams on ground. Has a rather short range so just pull out your melee units back and you'll be fine. Sleeping gas: Motititi slightly crouches, turns around and releases gas. Units that got damaged are subject to sleep status ailment, even if you defend. Runs away after releasing gas, but comes back to you. So just keep firing ranged weapons instead of marching forward unless Motititi goes off-screen.

Overall an easy boss. The damage is weak and attacks range is also short. The demo ends here. I'd say it's a pretty lengthy demo with enough freedom for you to play for a good period of time. Meden: "Dear Lord Gong has left a note. This is it? How simple Just like other bosses, you can fight Motititi multiple times to get some bones. I noticed its body slam preparation motion has changed a bit. Instead of staring at the sky, it floats in the air for a while. And then quickly jumps up and slams down.

It's still an obvious enough "tell" to get your army prepared to defend or dodge. When Motititi becomes level 10, it picks up an attack from Phoeniti. Look at Phoeniti's section for Tornado attack. What is the Gong's test awaiting in Gangoro Desert? And immediately you get mission failed. Since he kindly tells you where to go and what to get, do what he says.

Equip the rain miracle in the mission preparation screen. When you enter the mission, instead of seeing Gong's face, you'll see your army as usual. March a bit forward, you'll see a tombstone. Destroy it and you'll get the Drum of Miracle. The screen will turn black and you'll hear a prayer just like last time. Except that this time it's in a speech balloon. Please perform a miracle and make it rain Gong: "Kukuku I was just kidding, don't pay attention.

I'll teach you about miracles now. First you need to be in Fever mode. When the miracle dance commences, listen to the song of Patapons and play the drum accordingly. He basically explained how to perform miracles and I have nothing left to add. Actually I do have something. After performing the miracle, you play a minigame.

Patapons sing "Pon" but a lot of people press "Don" instead because they used it to perform the miracle. Once you successfully perform the miracle, Gong warns you about an invisible monster Sentura whose weakness is rain and retreats. Follow him until you come across a building. Destroy it to get an Ice Shield and finish the mission. Meden: "I don't know why, but Gong is helping us. An invisible monster appeared in Boyayan Basin and caused casualities to our tribemen!!

Looks like it's time to use the Rain Miracle. Again, equip the rain miracle. As soon as the stage starts, start building up your Fever. You want to enter Fever mode before getting too close to Sentura. When Sentura is invisible, none of your attacks will work.

After you perform the rain miracle, Sentura will become visible and vulnerable. Besides losing Fever right before the fight, this boss is not that hard.

The attack patterns are: Sleeping Liquid: Sentura lifts its fang attached to the end of its tentacle and its body bloats up. It pokes its body and purple liquid get spewed out. Patapons hit are subject to sleep status ailment. Fang Smash: It lifts its fang very high, and smashes the ground in front of Sentura. Quite easy to tell since it lifts the fang way higher than two of its other attacks. Devour: It lifts its fang in front of its body, a bit more aggressively compared to the sleeping liquid attack.

After a while it pokes a Patapon and drains its body fluid, killing it in one hit. However it takes some time to drain the body fluid, so if you can make Sentura teethered, you can set the poked Patapon free. At this point your army should be strong enough to kill Sentura before the Rain Miracle ends.

If you can't nail the miracle, go to a hunting stage and practice until you can confidently perform miracle at will. Upon defeat, Sentura drops Lv. Gong is indeed a warrior. He wishes to fight you at GongRock Mountain. Same drill as usual. You'll find fangs by making Sentura stagger. As Sentura's level goes up, you may not be able to kill it in one Rain Miracle. If you perform better in the miracle minigame, you get extended time.

The difference is not that big but when your Fever mode is at stake, it's better to do as well as possible in the miracle minigame. Once Sentura becomes level 3, it's almost guaranteed to drop the Cap of Zakpon. Teether it or defeat it to get the cap and unlock a vegetable minigame. GongRock Mountain "My pride as a warrior is more important than my life Even if I turn to a drop of dew in the battlefield, how can I not fight here and still face my ancesters?

You'll face Gong in this mission so be prepared. Just like a scout Patapon told you, bring Tatepons so you can easily handle Kibatons. As soon as the mission starts, an injured Patapon warns you that Gong is not the enemy and the true enemy is Well he dies before finishing the sentence. This mission is quite long. I activated Hero mode five times during this mission on Hard difficulty, which never happened before.

Even after ten or so Hero Spear throws, I lost 5 Patapons before reaching the halfway point. Be prepared for the mission. You'll first face Gong. He swings his scythe and creates a tornado that tosses your Patapons around. To make the mission more annoying, Gong is practically invincible. You need to get rid of his minions in order to progress.

Gong's minions are composed of Kibatons, Yaritons, and Yumitons. Kibatons will charge and knock back your Patapons and Yumitons will fire arrows behind Gong. When you get rid of the first group, Gong retreats. Chase him and fight another group of Zigotons. Once you take care of them, march towards Gong. There is a series of stone walls that protect Yumitons from your ranged attacks so you'll likely to spend quite some time here and suffer casualties.

March past the series of stone walls and you'll find yourself at an open field. Zigoton reinforcements appear, but Kamen archers shoot fire arrows and toast them.

Gong gets furious, he tosses you a healing potion that heals all your Patapons health to maximum and retreats. Now you'll find Kamen tribe. Their stone walls and fortresses are no different from the ones you destoryed so many times in previous missions. After Gong retreats, the mission gets significantly easier. Just break through futile enemy defenses and it'll be over before you know it. Meden: "Gong is testing you to lead us to the skies How rude!

Zigoton testing a God! They attacked the Zigotons from behind. They're so cheap. They're unforgivable. You must be used to missions that change into something different by now, right? When the weather is foggy, you'll find two rare creatures.

The white bats are called Babat, there's one yellow bat called Beebat. The stage is covered with thick fog so it'll be hard to see what creatures are within attack range and what creatures ran away further. This unlocks Dachara Ruins. While its location is left to the Sentura mission, you can unlock it only after playing this stage so its mission number will be higher. After Beebat drops the map, it starts dropping materials.

You can sometimes find Gold Momoti, Motsitsi. It drops mid-high level bones. In other words, the location is between mission 8 and 9.

Be sure to equip the Rain Miracle again, because it's another invisible monster. Darachura is an upgraded version of Sentura. Darachura shares Sentura 's attack patterns and have one more attack. Horizontal Pierce: Darachura readies its fang towards the lower right, and quickly pierces through the Patapons.

Very damaging and range is very long. Even worse, it causes damaged Patapons subject to sleep. If you really want to have a taste, go ahead but be well prepared.

Defeat Darachura and aim for the top quality fangs! Boss stage for your leisure and farming needs. When you defeat Darachura for the second time Lv.

Before a full-out attack, perform the miracle and your Patapons will have increased defense along with resistance, enabling them to focus on attack and not be severly harmed by enemy counterattacks.

Besides dropping the Defense Miracle, there's no significant change from mission You really want to destroy the buildings fast because Kamen ranged units keep firing at you behind the protection of towers, stone walls, and fortresses.

Luckily, there is a potion that fully heals your army about at halfway through. But it feels like enemy placed in the later half dish out more damage and you find noticably more Steel equipments than Iron equipments.

If you are tired of using Iron weapons, you may want to replay this mission for some extra stuff. Meden complained "Well it may be another Steel equipment When you beat the mission level 2, you get Lv. Again, I haven't come across any "new treasure" other than the egg. All I get is tons of Steel equipments. Meden is right! Dark clouds above the white clouds That place was not heaven, it was a stormy battlefield! Also there is a Kamen Tori with Lightning spear.

Do not march ahead, just stand your ground and take down whatever comes your way. After some Kamen tribemen, you'll find an amoeba like creature floating towards you.

This is the hand of Fuaramanta. It fillips off your Patapons, so defend when it holds two of its fingers together and attack when it lets go of them. Defeat the hand and move on. You'll find more Kamen and a mountain like creature, Fuaramanta.

Fuaramanta sends out an ice smoke that slowly goes through the row of Patapons and freeze damaged units. I lost 11 Yaripons and Yumipons in this mission, as none of my units had any Freeze resistance. They froze up and got skewered by Kamen arrows and Spears. Tatepon Hero is recommended though it's not that effective on Hard , and mix up melee and ranged units because Kamen units keep spawning.

When defeated, Fuaramanta will give you Lv. Meden: "Fuaramanta It was a scary demon. Who would have thought such thing was above the skies What did you discover? The secret of Kamen ruling land will be unveiled Kamen tribe attacks you as soon as you enter the mission.

Kamen Tori is nimble and evade your arrows and spears quite well if your melee units advance towards it. Better shoot it when your melee units are retreating. After taking care of the first group, there is a tower with Kamens and a group of horned characters that resemble the ones appeared in Patapon 1.

Deal with them, you'll also find a potion that fully heals your army. Advance a little bit forward and you find a dark hero and a black star named "Dark Hero" and "Black" respectively. After you engage in a fight, Gong appeared and hurls tornado at Dark Hero. Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! Ask A Question. What do you need help on? Cancel X. The story of the Patapon tribe marches forth as they hunt for the fabled Earthend.

Shipwrecked in a new and strange continent the Patapon are depending on you, their god, to lead them safely through this perilous new land. As you guide the tribe through this new world with your mystical drum, they will come face to face with a new tribe, encounter a mysterious and mighty Hero Patapon and uncover the ruins of Patapolis, a mystical place long spoken of by the Patapon.

All-new modes to Patapon 2 include thrilling multiplayer stages, a huge array of missions and deep tutorials that will have you drumming to the beat of the Patapon in no time. Head to patapon-game. Lead your loyal followers through 60 rhythmic stages. Keep the beat going with tons of hidden items and mini-games to reveal.



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