Java code refactoring tool




















With jSparrow, fewer changes have to be arranged after releases, and the mass changes that previously caused errors or stability problems have declined. This can be important because quality assurance requires extensive code reviews to ensure bug-free deliveries. It is no longer necessary for your developers to attend to the thousands of manual modifications that require a lot of time and are tedious and error-prone, use jSparrow instead when it comes to the daily repetitive and tedious maintenance work.

It is difficult to work with source code that grew over the years and is technically outdated. This can also increase the onboarding process. Developers are very valuable and their position is important for the implementation of new features and speedy changes. The maintenance and ongoing development of software become more challenging and costly due to a lack of upholding programming standards and due to ever-expanding Software. With jSparrow, you can ensure that the most optimal and secure standards are met and that you decrease the technical debts in the same process.

Manual software maintenance and modernization implies risks and the possibility of creating new issues. Corporate guidelines can now be easily handled and adhered to by all departments, and the control is seamlessly uncomplicated.

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State-of-the-art coding conventions jSparrow rules include the following categories. Performance Performance in programs is usually related to avoiding unnecessary computations, optimizing loops, or using efficient methods provided by common APIs. This tip is something I only learned about in the last year or so of my programming career.

But since learning it, I find that it's something I just can't live without and am constantly sharing with other developers. And now it's something that I teach to all of our bootcamp students at our Online Java Programming Bootcamp. Advantages include improved code readability and reduced complexity to improve the maintainability of the source code, as well as a more expressive internal architecture or object model to improve extensibility.

But in this case, I think this is a great definition! Refactoring is the process of taking existing code and changing it in some way to make it more readable and perhaps less complex.

The key thing to note, is that when the code is changed, is does NOT affect the underlying functionality of the code itself. So the changes you're making are literally just to make the code easier to follow by your fellow developers.

Okay, so now that you know what refactoring is all about, how can you go about refactoring the code you already have? So, let's take a look at an example of some code that could use some refactoring shall we:. This code was used to unit test the dealing of cards to four players. We are ensuring that every player has 5 cards after the deal, and that there are only 32 cards left in the deck after 20 cards were dealt out to four players. We also list out what cards are in each players' hand.

Now, as I stated in the beginning, refactoring code isn't about changing its functionality, but to make the code a little bit more readable. So to do this, the first rectoring I want to do is to extract local variables. This process will involve us taking a commonly occurring or repeating piece of code and assign it to a variable so that we don't have to keep writing out the code to reference it every time. Okay, so maybe that doesn't make a whole lot of sense to you just yet, but how about we identify in the above code where we have some repeating references.

Look how many times we write out the code deck. Wouldn't it be easier to just assign that to a local variable named players? For sure!

So how do we do that? Note : All references to the exact ways of using the refactoring tools is only applicable for Eclipse and STS, any other IDE will have a different set of menus to run the same refactoring techniques. Okay, so now you're presented with a screen that asks you what you'd like to call your new local variable, I just leave it as the default players name and hit enter. Look at that! Now all of the places in the code where it used to say deck. Default shortcut: F2.

The shortcut to invoke the Rename refactoring is F2. When you invoke the shortcut on an identifier in the editor, a small box displays within the editor itself where you can change the identifier name. When you press Enter , all references to that identifier are changed too. Rename refactoring is also supported from the File Explorer for folders and files.

After requesting the change, a preview of impacted files will be provided and you can decide how to apply those changes. Source Actions could be used to generate common code structures and recurring elements. Some of them are Quick Fixes that help you fix code issues on the fly.

With this Source Action, all the candidates are presented to you with a checklist. You can then decide what to override or implement. You can use this Source Action to clean up your imports. It can also deal with ambiguous imports, in that case, a dropdown list will be presented for you to pick the right one. The code line with the unresolved type is also presented to you to help you decide.

You can bulk generate getters and setters for all new member variables. If the class has more than one field, the Source Action will prompt a Quick Pick for you to select the target fields to use to generate the accessor methods.



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